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All articles · Page 12

Character essays, game guides, story analysis and close readings. Pick a series or search for something specific.

324 articles

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Spy x Family, Vol. 4 — official publisher catalog cover
Spy x Family

The Forgers rehearse for Eden Academy's interview

The Eden interview turns a family’s public image into a high-pressure performance, but the Forgers cannot secure success through polish alone. Their improvisation reveals how class expectations test the reality of a household assembled for a mission.

Story analysis · 4 min
Trails in the Sky publisher-provided game screenshot
Trails in the Sky

Read the orbment line before choosing your quartz

In Trails in the Sky FC, quartz placed in orbment slots affects both a character’s stats and which arts their orbment lines can produce. Learn how to check line totals, compare them with the spell list, and weigh art access against the character’s other needs.

Game guide · 3 min
FLCL promotional cover
FLCL

FLCL's style changes follow the pressure of a scene

FLCL’s visual shifts feel less like decoration than a way to register changing emotional pressure. Its manga-like images, abrupt changes in animation, and music-led rhythms give scenes permission to move between comedy, unease, and impact.

Visual analysis · 4 min
Akira 3 — official publisher catalog cover
Akira

Following Akira's motorcycles across the page

Akira’s manga makes motion persuasive by giving it room to cross. Roads, open distance, speed lines, and densely drawn architecture work together to make the city feel traversable, while keeping every burst of momentum tied to a physical place.

Visual analysis · 3 min
Atelier Ryza publisher-provided game screenshot
Atelier Ryza

Tao's books belong on Ryza's adventure

Tao’s books and questions show that usefulness in an adventure party can begin with interpretation. The early group gives his research a place beside Ryza’s initiative and Lent’s readiness to act, even as he doubts himself.

Character analysis · 3 min
A frightened elderly woman against a patterned interior; official 2007 Mononoke episode 2 image
Mononoke

Form, Truth, Reason: listening to Mononoke's witnesses

In Mononoke, testimony is part of the Medicine Seller’s encounter with the supernatural. Listening helps him test what people say against what events reveal, making interpretation a necessary stage in confronting a haunting.

Story analysis · 3 min
Octopath Traveler II publisher-provided game screenshot
Octopath Traveler II

Save the BP for the Break: planning an Octopath II turn

In Octopath Traveler II, matching an enemy’s weakness reduces its shield points; reducing them to zero causes Break, stopping the enemy’s actions temporarily and making it take more damage. BP adds a second timing choice: spend it to strengthen an action, or save it for the break window. Knowing that boosted elemental skills do not automatically hit several times helps you choose the right move for each job.

Game guide · 3 min
Dragon Quest XI publisher-provided game screenshot
Dragon Quest XI

Dragon Quest XI's towns reward walking slowly

Dragon Quest XI’s early towns make exploration feel like a way of reading a place. Their streets, routines and passing conversations add local meaning between major objectives, giving the journey texture at walking pace.

Story analysis · 4 min
Fruits Basket Collector's Edition, Vol. 3 — official publisher catalog cover
Fruits Basket

A hug is complicated in the Sohma household

Fruits Basket builds a family comedy around an extraordinary rule: certain Sohmas transform when embraced by someone of the opposite sex. The premise makes ordinary closeness unpredictable, giving secrecy, embarrassment, and hospitality a physical comic edge.

Manga analysis · 3 min
Xenoblade Chronicles™ Definitive Edition 5
Xenoblade Chronicles

Shield, Speed, or a warning? Responding to Xenoblade's visions

Visions give you a timed warning about an incoming attack and the information needed to judge who is at risk. Shulk’s Monado Shield and Monado Speed answer different threats, while party-gauge warnings let you choose an ally’s available Art to intervene. Reading the attack correctly matters as much as acting quickly.

Game guide · 3 min